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2 (EO) Fully Playable: : Super Mario Bros. 2 (RU) Fully Playable: : Super Mario Bros. 2 (CA) Fully Playable: : Super Mario Bros. 2 (PT) Fully Playable: : Super Mario Bros. 2 (ID) Fully Playable: : Super Mario Bros.
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Super Mario Galaxy is a 3D platform game developed and published by Nintendo for the Wii. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U 's eShop in 2015. It is the third 3D game in theSuper Mario series.
Super Mario Galaxy was first shown at E3 2006 and enjoyed a high level of pre-release awareness. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. A sequel, Super Mario Galaxy 2, was released in 2010.
1.3 Wii Remote Lag When Collecting StarbitsEmulation Information Language Region MismatchSuper Mario Galaxy might not start unless the Wii language setting is set to a value matching the region of the game. By selecting the category tabs below Roms (0) Emulators (0) Videos (0) Scans (0). Switch between ROMs, Emulators, Music, Scans, etc.
Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) Enable Speaker Data and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. This issue actually also exists on real hardware, so it's not an emulator bug.Wii Remote slows down when collecting starbits. English, French, German, Italian, Spanish, or Dutch for PAL (RMGP01)Certain materials that reflect Mario have inverted reflections, refer issue 3106. English, Spanish, or French for NTSC-U (RMGE01) On older versions of Dolphin (or if Mismatched Region Settings is turned on), you may need to change the Wii language setting manually (Options > Configuration > Wii > System Language) and choose a compatible language by region:
See issue 9113.Viewing the sun will cause serious performance hits due to the way EFB is used. To fix, uncheck "Store EFB Copies to Texture Only". This is fixed by using Bluetooth Passthrough.Problems Cosmic Mario/Luigi Holding a ShellIn Underwater Cosmic Mario/Luigi Race of Sea Slide Galaxy, the shell that Cosmic Mario/Luigi holds will have messed-up textures.
Super Mario Galaxy 2 Rom Emuparadise Full Screen EFB
Please update as appropriate. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. To display Bloom effects correctly, the improvement "Scaled EFB copy" must be deactivated.Note that this will cause interiors of the hub area to render at native resolution, as the game renders them through a full screen EFB Copy.Only configuration options for the best compatibility where they deviate from defaults are listed.Support Wii Message Board images fix Cosmic Mario/Luigi Shell show Mii face iconsThe graph below charts the compatibility with Super Mario Galaxy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Compatibility can be assumed to align with the indicated revisions. These are not displayed correctly if a higher IR than "Native (640x528)" is used.

Game is completely playable, though slow about 50-60%. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.Strangely, this is the only game where graphics are rendered better by turning lighting off. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Music occasionally will stop.The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.Runs 100% at 1x Native.
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Game runs fullspeed 100%,it looks awesome!35-20FPS Average. Music plays for a few minutes then goes off.OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!Very Slow 50-60% Playable. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p I get 100% speed.DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote.
All "other" hacks checked except disable alpha. Vsync, 16xAS, no AA, scaled EFB, ignore format, skip CPU unchecked, EFB to RAM with caching checked speeds up in most cases in this game. DX9, LLE with to Thread checked, DSound. However you'll have to switch it OFF in places where you forced to pull stars (will be slower).Managed to get 1080p at nearly 60FPS at all times on Lenovo y510p.
